Blue Helm Studios creates fair, skill‑based experiences on Roblox—no pay‑to‑win, no shortcuts. Just pure gameplay, crafted with care and tuned with live data.
We make high quality Roblox games with minimal pay-to-win features.
Welcome to the Handcuff Game! Your goal is to handcuff (by equipping your tool and clicking on other players) throw them off the map, fight in the death match, and be last one standing!
Welcome to Mayhem! A competivive game where each round will have a speical round (such as inverted keys) and you'll get equipped with your selected weapon and your goal is to eliminate everybody else in the server.
We’re a distributed team of designers, developers, and storytellers dedicated to building engaging, fair, and safe experiences on Roblox.
Our studio creates Roblox games that reach players around the world while supporting ambitious creators. We transform ideas into polished, sustainable experiences without predatory monetization or pay-to-win mechanics.
Every system, event, and update is designed with clarity, fairness, and long-term player engagement in mind. Our approach is inspired by the best practices of top Roblox studios and live-service pioneers.
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We’re a small development community focused on craft, clarity, and long‑term collaboration—no crunch, no surprise pivots.
We’re not hiring right now, but we’re always open to meeting future collaborators.
See jobs →We keep our team small and our scope honest. That means fewer fire drills, more thoughtful releases, and space to actually care about the work.
We make Roblox Games, We make high quality Roblox games for you.
We partner with Roblox creators early to shape strong core loops, test engagement metrics, and validate the experience before full production.
We help scale Roblox experiences responsibly with UX passes, performance optimization, and systems built for long-term live updates.
We support Roblox launches with update roadmaps, live events, analytics, and clear communication that keeps players engaged long-term.
Inspired by studios like Rockstar, Voldex, and Coffee Stain, we treat live ops as a craft—balancing updates, events, and stability for Roblox games.
We focus on one platform and do it well. Every experience we ship is built in Roblox Studio, leveraging its ecosystem, tooling, and community. That focus lets us move faster, test more often, and ship updates that actually land.
From custom systems to live events, our pipeline is tuned specifically for Roblox—no generic engine compromises.
We use Roblox Studio for everything—from rapid prototyping to live content updates. Our tooling is built around fast iteration, safe rollouts, and clear player telemetry.
We run Roblox experiences on a predictable update schedule that balances new content with platform stability and player expectations.
Features are tested live on Roblox using controlled rollouts, private servers, and data from real player behavior.
We design live ops around Roblox platform constraints, prioritizing fast hotfixes, safe updates, and clear communication with players.