Role Overview
As Lead Animator at Company, you will guide the animation vision and execution across gameplay, UI/UX, cinematics, marketing assets, and emerging formats. You’ll mentor animators, establish workflows, collaborate with directors, designers, programmers, and producers, and ensure motion is fluid, expressive, performant, and on-brand.
Key Responsibilities
- Define animation style, quality bar, and motion guidelines for the project
- Direct and review work from animators (keyframe, procedural, mocap integration)
- Lead animation pipelines: rigging standards, state machines, IK/FK blending, performance optimization
- Collaborate with gameplay programmers on animation-authoring tools and integration
- Oversee motion for UI transitions, character actions, cinematics, and VFX sequences
- Participate in playtests and iterate motion based on player feedback and data
- Mentor team members, conduct animation critiques, and foster creative growth
Must-Have Skills & Experience
- 6–10+ years animation experience with at least 2 shipped titles in a lead/senior role
- Strong portfolio demonstrating leadership in gameplay, cinematic, and UI motion
- Expert in Maya, Blender, or MotionBuilder + advanced rigging & animation tools
- Deep knowledge of real-time animation systems (Unity Animator, Unreal Animation Blueprints)
- Experience directing teams (3–8+ animators) and managing animation schedules
- Strong eye for timing, weight, appeal, and performance (60+ fps targets)
- Excellent communication, presentation, and cross-discipline collaboration skills
Nice-to-Have / Bonus Points
- Experience leading motion in live-service or cross-platform games
- Proficiency in procedural animation tools (Houdini, Unreal Control Rig)
- Mocap direction & cleanup (Xsens, Rokoko, or in-house setups)
- Knowledge of AR/VR spatial animation & hand-tracking interactions
- Technical animation skills (shader-driven motion, cloth/hair sim integration)
- Previous work directing motion for product UX, marketing, or cinematic trailers
- Experience building animation tools or editor extensions
- Understanding of performance budgets & optimization for consoles/mobile/web
- Interest in emerging tech (AI-assisted animation, neural motion synthesis)
Compensation & Benefits for this Role
Senior leadership animation package with creative & technical influence in Edmonton/remote Canada.
(Base salary depending on experience + performance bonus + equity potential)
Role-Specific Perks
- Top-tier animation workstation (RTX 4090 + high-refresh 5K displays)
- Full Maya/Blender/C4D + mocap & pipeline tool licenses covered
- Leadership & creative budget (~$4,000–$6,000 CAD/year: SIGGRAPH, Annecy, FMX, team offsites)
- Direct input on animation vision & pipeline at executive level
Standard Benefits
- Extended health, dental, vision + premium mental health coverage
- RRSP matching up to 6–8%
- Hybrid/remote flexibility (Edmonton HQ + Canada-wide remote)
- 4+ weeks vacation + flexible personal/sabbatical options
- Executive coaching & leadership development
Ready to Lead Motion That Moves Players?
If you excel at directing teams, pushing performance boundaries, and creating motion that feels alive and intentional — we want you to lead our animation direction.
Apply for Lead AnimatorInclude your animation reel, leadership examples, and team/project case studies — we review every submission personally.